Texmod
- Mass Effect 2 Gibbed Save Editor Unlock Armor Mod
- Gibbed Me2 Save Editor
- Mass Effect 2 Gibbed Save Editor Unlock Armor Terraria
For Mass Effect 2 on the PC, a GameFAQs message board topic titled 'unlocking all weapon and armor and shield research'. Backported improvements to the BLOZ editor. Corrected issues with loading/saving in 64-bit (should fix save corruption using.NET 4.6 Preview). If you encounter any problems (crashes, etc), feel free to comment this post. Okogawa's Guide (1.9) for Gibbed's ME2 editor Most information in this guide comes from my own 'trial and error' testing, but now it's time to expand. Know any trick with the Gibbed's Mass Effect 2 Save Editor not mentioned here? Well, just post it to: okogawa@hotmail.com with topic: 'Gibbed Guide' and the name I'll post under credits.
- One of the most important downloads for modding, this is the program you need to replace textures for all three ME games.
- Texmod tutorials can be found here
- A group where modders can post their work for people to browse and download.
- This group is also for people who use mods to post their modded characters and screenshots/art of their modded game.
MassEffect faces database

- You can browse this database for face codes and/or headmorphs, includes both ME2 and ME3
- If you want to use mine you can find me in the database here
ModdingMasterpost on tumblr – lists of mods for all three ME games
GibbedSave Editor for ME3
- A tutorial for modifying faces in gibbed can be found here
- A general guide to using gibbed can be found here
- Tutorials can be found here

Mass Effect 2 Gibbed Save Editor Unlock Armor Mod
- Instructions for using ME3 explorer to install PCC file mods here
- Advanced modding made easy guide
- ME3 explorer forum
ME3Coalesced Editor
- The link where I originally downloaded this seems to be broken, so I uploaded it to my mediafire account. You need this in order to make changes to your coalesced.bin file.
- PC Tweaks Mass Effect wikia
- Mass Effect 3 is finally on Nexus, TONS of mods here!
- A coelesced.bin file replacement that does it all – unlocks tons of armors, casual outfits, flycam, and more.
- I had problems with the flycam when using this file, so I uploaded my edited version of chemieali_coalesced_v1.4_LITE.rar that you can download here
ME3MOD: High Resolution textures + v1.5 illumination MOD
- I’m using this in my current ME3 game and it looks amazing! You can even customize it by editing the Sweetfx_settings text document, which can be editing during your game. Press the ‘pause break’ key to see the results of your edit in game until you adjust it to your liking.
- This link is great for everything – hair mods, casual attire, tutorials (for gibbed, texmod, ME3 explorer), and more.
Otte'sWorkshop
- Guides for texture and mesh mods, including tutorials for advanced modding.
- HR Textures by Ottemis- Texture mods, armor sets, environments, and more
- Includes the pink party mod, npc mods, armor mods, hair mods, and more.
- Also has lots of great tutorials on both using mods and creating mods.
- Hair and outfit mods
Gibbed Me2 Save Editor
The Complete Guide for Creating Custom Classes in SP- Instructions on how to create custom classes for Shepard, including multiplayer powers!
My ME3 Mods
- Samantha Traynor Long Hair Mod - A collaboration with user-domain-error
- Pink Citadel Apartment Mod - Watch a video tour of the pink apartment
- Elegant Blue Apartment Mod - Watch a video tour of the pink apartment
- Complete list of my mods including my outfit re-textures
Mass Effect 2 Mods
- You will need this in order to use headmorphs. You can also use it to make edits to your appearance, edit save files, loadouts, reputation points, credits, and much more.
- Guide to using gibbed for ME2 can be found here
- Ottemis's gibbed femshep hair, hats, and texture codes here
Returnto Darkness Mod
- A Mod for Mass Effect 2 that reflects the dark story, and returns to the colder aesthetic style of Mass Effect 1.
- Adds casual attire, armors, and flycam, among other things. Includes instructions and keybindings.
ME2Coalesced Editor
- You need this in order to make changes to your coalesced.bin file
- PC Tweaks Mass Effect 2 wikia
- Links for some ME2 mods, mostly combat related ones
MassEffect 2 Texture Mods
- Huge list of texture mods. This is a private group so you must sign up to BSN to view these.
- Headmorph swap tutorial and links for some texture mods
Mass Effect 1 Updated/Improved Textures Mod
___________________________________
Shaine Hairstyle Mod
High Resolution Black Weapons
High Resolution Black Weapons
Blue Renegade Scars Mod for Femshep
My Links
Mass Effect 2 Gibbed Save Editor Unlock Armor Terraria
Hi guys,
Here is my contribution for 'Mass Effect 2' version 1.2.1604.0. The table contains a script with the following features:
Code:
Game Title : Mass Effect 2
Game Version : 1.2.1604.0
Game Sponsor : Wallet Gifts
Process Name : MassEffect2.exe
Relevant Info : 32bits/3rdPerson
Script Version: 1.0
CE Version : 6.6
Release date : 30-Dec-2016
Author : Recifense
History:
06-Feb-2010: First Release (v1.0.1593.2)
30-Dec-2016: Release for v1.2.1604.0 (Steam)
Features:
- Unlimited Ammo [1]
- God Mode [2]
- Some Pointers [3]
[1] Human player's Ammo will not decrease (no need to reload);
[2] For human player's Controlled Character only;
[3] Used on the table;
[USAGE]
- Run CE 6.5 or greater;
- Run the GAME;
- Load game process 'Wallet Gifts' via CE;
- Load this Table;
- Activate the main script by clicking on its box [X];
- Now Activate the script of each cheat you want to use;
- Go back to the game and have fun.
HOTKEYS:
CTRL+Home = Enable God Mode Cheat;
CTRL+End = Disable God Mode Cheat;
-----
CTRL+PageUp = Enable AMMO cheat;
CTRL+PageDown = Disable AMMO cheat;
[WARNING]
- This table is meant to be used in single player games.
- Save your game before usaing this table;
[INFO]
Tested on Win10 64bits
Have fun!
The table also contains (when the main scripts are active) the scripts listed on the attached image.
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: The scripts use the CE command assert and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the 'My Cheat Table' folder.
It is for CE 6.5 or greater
Special thanks to guys that gifted me Wallet Cards.
If you are a newbie or have questions, please first have a look at:
[Link]
This is my last release for 2016. See you in 2017.
Saluton al vi cxiuj!
Here is my contribution for 'Mass Effect 2' version 1.2.1604.0. The table contains a script with the following features:
Code:
Game Title : Mass Effect 2
Game Version : 1.2.1604.0
Game Sponsor : Wallet Gifts
Process Name : MassEffect2.exe
Relevant Info : 32bits/3rdPerson
Script Version: 1.0
CE Version : 6.6
Release date : 30-Dec-2016
Author : Recifense
History:
06-Feb-2010: First Release (v1.0.1593.2)
30-Dec-2016: Release for v1.2.1604.0 (Steam)
Features:
- Unlimited Ammo [1]
- God Mode [2]
- Some Pointers [3]
[1] Human player's Ammo will not decrease (no need to reload);
[2] For human player's Controlled Character only;
[3] Used on the table;
[USAGE]
- Run CE 6.5 or greater;
- Run the GAME;
- Load game process 'Wallet Gifts' via CE;
- Load this Table;
- Activate the main script by clicking on its box [X];
- Now Activate the script of each cheat you want to use;
- Go back to the game and have fun.
HOTKEYS:
CTRL+Home = Enable God Mode Cheat;
CTRL+End = Disable God Mode Cheat;
-----
CTRL+PageUp = Enable AMMO cheat;
CTRL+PageDown = Disable AMMO cheat;
[WARNING]
- This table is meant to be used in single player games.
- Save your game before usaing this table;
[INFO]
Tested on Win10 64bits
Have fun!
The table also contains (when the main scripts are active) the scripts listed on the attached image.
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: The scripts use the CE command assert and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the 'My Cheat Table' folder.
It is for CE 6.5 or greater
Special thanks to guys that gifted me Wallet Cards.
If you are a newbie or have questions, please first have a look at:
[Link]
This is my last release for 2016. See you in 2017.
Saluton al vi cxiuj!
Hi guys,
Here is my contribution for 'Mass Effect 2' Version 1.0.1593.2. The script contains the following features:
- God Mode;
- Unlimited Ammo; (No need to use reload)
It is for CE 5.5 or later version.
Here is the script:
Code:
//
// Mass Effect 2
// Game Version : 1.0.1593.2
// Script Version: 1.0
// CE Version : 5.5
// GodMode and Ammo
// 06-Feb-2010
//
[ENABLE]
alloc(MyCode,1024)
//
// Declaration section
label(_MonAmmo)
label(_BackMA)
label(_ExitMA)
label(_GodMode)
label(_BackGM)
label(_ExitGM)
label(pAmmo)
label(pHero)
label(pResource)
label(iEnableMA)
label(iEnableGM)
label(iPlayerID)
registersymbol(MyCode)
registersymbol(pAmmo)
registersymbol(pHero)
registersymbol(pResource)
registersymbol(iPlayerID)
registersymbol(iEnableGM)
registersymbol(iEnableMA)
//
// Hacking Points
MassEffect2.exe+6ac598:
jmp _MonAmmo
_BackMA:
MassEffect2.exe+5066bb:
jmp _GodMode
nop
_BackGM:
MyCode:
//
_MonAmmo:
push eax
mov eax,[esi+28] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0000018c],0
jne _ExitMA // Jump if false
mov eax,[esi+00000084] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0c],02000001 // Is it the player?
jne _ExitMA // Jump if false
mov [iPlayerID],eax // Save ID for further use
mov eax,[esi+00000200] // Get ptr to resources
mov [pResource],eax // Save it for debugging
mov [pAmmo],esi // Save Ammo ptr for debugging
cmp dword ptr [iEnableMA],0
je _ExitMA // Jump if feature is disabled
mov dword ptr [esi+00000610],0 // make spent_ammo = 0
_ExitMA:
pop eax
call MassEffect2.exe+601e00 // Original code
jmp _BackMA // Back to main code
//
_GodMode:
mov eax,[edi+30] // Get iPlayerID (in fact a pointer)
cmp eax,[iPlayerID] // Player´s hero?
jne _ExitGM // Jump if false
mov [pHero],edi // Save ptr for debugging
cmp dword ptr [iEnableGM],0
je _ExitGM // Jump if feature is disabled
movss xmm0,[edi+14] // Get Max HP
mov dword ptr [esp+10],0 // value2decrease = 0
_ExitGM:
subss xmm0,[esp+10] // Original code
jmp _BackGM // Back to main code
//
// Variables
pAmmo:
dd 0
pHero:
dd 0
pResource:
dd 0
iEnableMA:
dd 1
iEnableGM:
dd 1
iPlayerID:
dd MyCode
//
// Original Codes
[DISABLE]
MassEffect2.exe+6ac598:
call MassEffect2.exe+601e00
MassEffect2.exe+5066bb:
subss xmm0,[esp+10]
dealloc(MyCode)
unregistersymbol(MyCode)
unregistersymbol(pAmmo)
unregistersymbol(pHero)
unregistersymbol(pResource)
unregistersymbol(iPlayerID)
unregistersymbol(iEnableGM)
unregistersymbol(iEnableMA)
Here are some info for adapting this script for other versions of this game:
Code:
_MonAmmo: (MassEffect2.exe+6ac598)
00AAC580 - c7 07 00 00 00 00 - mov [edi],00000000
00AAC586 - c7 03 00 00 00 00 - mov [ebx],00000000
00AAC58C - c7 45 00 00 00 00 00 - mov [ebp+00],00000000
00AAC593 - 74 2b - je gimage::gimage+6ab030
00AAC595 - 8b 70 28 - mov esi,[eax+28]
00AAC598 - e8 63 58 f5 ff - call gimage::gimage+600870 <--- Hacking Point
00AAC59D - 85 c0 - test eax,eax
00AAC59F - 74 1f - je gimage::gimage+6ab030
00AAC5A1 - 8b 80 e8 02 00 00 - mov eax,[eax+000002e8]
00AAC5A7 - 8b d0 - mov edx,eax
00AAC5A9 - 8b c8 - mov ecx,eax
00AAC5AB - d1 ea - shr edx,1
00AAC5AD - 83 e1 01 - and ecx,01
00AAC5B0 - 83 e2 01 - and edx,01
00AAC5B3 - c1 e8 02 - shr eax,02
00AAC5B6 - 83 e0 01 - and eax,01
Code:
_GodMode: (MassEffect2.exe+5066bb)
009066A8 - 6a 00 - push 00
009066AA - 83 c0 01 - add eax,01
009066AD - 56 - push esi
009066AE - 89 46 0c - mov [esi+0c],eax
009066B1 - ff 15 d4 df 23 01 - call dword ptr [0123dfd4] : [GImage::GImage+4FEA30]
009066B7 - f3 0f 10 07 - movss xmm0,[edi]
009066BB - f3 0f 5c 44 24 10 - subss xmm0,[esp+10] <--- Hacking Point
009066C1 - 8b 44 24 14 - mov eax,[esp+14]
009066C5 - f3 0f 11 07 - movss [edi],xmm0
009066C9 - 5f - pop edi
009066CA - f3 0f 11 00 - movss [eax],xmm0
009066CE - 5e - pop esi
009066CF - 59 - pop ecx
009066D0 - c2 08 00 - ret 0008
009066D3 - cc - int 3
Code:
My Notes:
Mass Effect 2:
struct NegAmmo:
0000 = 01180c30
0028 = pCommon
0084 = pPlayer
00b4 = pPlayer
0200 = pResource
0610 = fNegAmmo (0.0 = No Ammo Spent)
Struct Common:
0000 = 010fcab0
0048 = pCommon
018c = i0
0190 = i1
01a4 = i1
01ac = i0
struct Player:
0000 = 01185f40
000c = 02000001
00b8 = pPlayer
struct resource:
0000 = 010e7410
0084 = pPlayer
00b8 = pPlayer
0218 = iCredits
021c = iMed-Gel
0220 = iElementZero
0224 = iIridium
0228 = iPalladium
022c = iPlatinum
0230 = iProbes
0234 = fFuel
That´s it.
Cheers!
^Credits: RecifenseHere is my contribution for 'Mass Effect 2' Version 1.0.1593.2. The script contains the following features:
- God Mode;
- Unlimited Ammo; (No need to use reload)
It is for CE 5.5 or later version.
Here is the script:
Code:
//
// Mass Effect 2
// Game Version : 1.0.1593.2
// Script Version: 1.0
// CE Version : 5.5
// GodMode and Ammo
// 06-Feb-2010
//
[ENABLE]
alloc(MyCode,1024)
//
// Declaration section
label(_MonAmmo)
label(_BackMA)
label(_ExitMA)
label(_GodMode)
label(_BackGM)
label(_ExitGM)
label(pAmmo)
label(pHero)
label(pResource)
label(iEnableMA)
label(iEnableGM)
label(iPlayerID)
registersymbol(MyCode)
registersymbol(pAmmo)
registersymbol(pHero)
registersymbol(pResource)
registersymbol(iPlayerID)
registersymbol(iEnableGM)
registersymbol(iEnableMA)
//
// Hacking Points
MassEffect2.exe+6ac598:
jmp _MonAmmo
_BackMA:
MassEffect2.exe+5066bb:
jmp _GodMode
nop
_BackGM:
MyCode:
//
_MonAmmo:
push eax
mov eax,[esi+28] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0000018c],0
jne _ExitMA // Jump if false
mov eax,[esi+00000084] // Get common pointer
or eax,eax // Valid pointer?
jz _ExitMA // Jump if false
cmp dword ptr [eax+0c],02000001 // Is it the player?
jne _ExitMA // Jump if false
mov [iPlayerID],eax // Save ID for further use
mov eax,[esi+00000200] // Get ptr to resources
mov [pResource],eax // Save it for debugging
mov [pAmmo],esi // Save Ammo ptr for debugging
cmp dword ptr [iEnableMA],0
je _ExitMA // Jump if feature is disabled
mov dword ptr [esi+00000610],0 // make spent_ammo = 0
_ExitMA:
pop eax
call MassEffect2.exe+601e00 // Original code
jmp _BackMA // Back to main code
//
_GodMode:
mov eax,[edi+30] // Get iPlayerID (in fact a pointer)
cmp eax,[iPlayerID] // Player´s hero?
jne _ExitGM // Jump if false
mov [pHero],edi // Save ptr for debugging
cmp dword ptr [iEnableGM],0
je _ExitGM // Jump if feature is disabled
movss xmm0,[edi+14] // Get Max HP
mov dword ptr [esp+10],0 // value2decrease = 0
_ExitGM:
subss xmm0,[esp+10] // Original code
jmp _BackGM // Back to main code
//
// Variables
pAmmo:
dd 0
pHero:
dd 0
pResource:
dd 0
iEnableMA:
dd 1
iEnableGM:
dd 1
iPlayerID:
dd MyCode
//
// Original Codes
[DISABLE]
MassEffect2.exe+6ac598:
call MassEffect2.exe+601e00
MassEffect2.exe+5066bb:
subss xmm0,[esp+10]
dealloc(MyCode)
unregistersymbol(MyCode)
unregistersymbol(pAmmo)
unregistersymbol(pHero)
unregistersymbol(pResource)
unregistersymbol(iPlayerID)
unregistersymbol(iEnableGM)
unregistersymbol(iEnableMA)
Here are some info for adapting this script for other versions of this game:
Code:
_MonAmmo: (MassEffect2.exe+6ac598)
00AAC580 - c7 07 00 00 00 00 - mov [edi],00000000
00AAC586 - c7 03 00 00 00 00 - mov [ebx],00000000
00AAC58C - c7 45 00 00 00 00 00 - mov [ebp+00],00000000
00AAC593 - 74 2b - je gimage::gimage+6ab030
00AAC595 - 8b 70 28 - mov esi,[eax+28]
00AAC598 - e8 63 58 f5 ff - call gimage::gimage+600870 <--- Hacking Point
00AAC59D - 85 c0 - test eax,eax
00AAC59F - 74 1f - je gimage::gimage+6ab030
00AAC5A1 - 8b 80 e8 02 00 00 - mov eax,[eax+000002e8]
00AAC5A7 - 8b d0 - mov edx,eax
00AAC5A9 - 8b c8 - mov ecx,eax
00AAC5AB - d1 ea - shr edx,1
00AAC5AD - 83 e1 01 - and ecx,01
00AAC5B0 - 83 e2 01 - and edx,01
00AAC5B3 - c1 e8 02 - shr eax,02
00AAC5B6 - 83 e0 01 - and eax,01
Code:
_GodMode: (MassEffect2.exe+5066bb)
009066A8 - 6a 00 - push 00
009066AA - 83 c0 01 - add eax,01
009066AD - 56 - push esi
009066AE - 89 46 0c - mov [esi+0c],eax
009066B1 - ff 15 d4 df 23 01 - call dword ptr [0123dfd4] : [GImage::GImage+4FEA30]
009066B7 - f3 0f 10 07 - movss xmm0,[edi]
009066BB - f3 0f 5c 44 24 10 - subss xmm0,[esp+10] <--- Hacking Point
009066C1 - 8b 44 24 14 - mov eax,[esp+14]
009066C5 - f3 0f 11 07 - movss [edi],xmm0
009066C9 - 5f - pop edi
009066CA - f3 0f 11 00 - movss [eax],xmm0
009066CE - 5e - pop esi
009066CF - 59 - pop ecx
009066D0 - c2 08 00 - ret 0008
009066D3 - cc - int 3
Code:
My Notes:
Mass Effect 2:
struct NegAmmo:
0000 = 01180c30
0028 = pCommon
0084 = pPlayer
00b4 = pPlayer
0200 = pResource
0610 = fNegAmmo (0.0 = No Ammo Spent)
Struct Common:
0000 = 010fcab0
0048 = pCommon
018c = i0
0190 = i1
01a4 = i1
01ac = i0
struct Player:
0000 = 01185f40
000c = 02000001
00b8 = pPlayer
struct resource:
0000 = 010e7410
0084 = pPlayer
00b8 = pPlayer
0218 = iCredits
021c = iMed-Gel
0220 = iElementZero
0224 = iIridium
0228 = iPalladium
022c = iPlatinum
0230 = iProbes
0234 = fFuel
That´s it.
Cheers!
-----------
Just got the game and it seems it's using the same code to change everything
update: Here's a table that should give godmode and infinite ammo, for ce 5.6
this is for the UK version, in case there's a difference in the binary (and got it from direct2drive)
edit:
possible health pointer:
[[[[[MassEffect2.exe+00E800F4]+3c]+4c]+48]+c]+84
off-topicish:
Personal review of this game:
It's like Mass effect 1 but stripped out most of the rpg parts. Keyboard commands have also been stripped so no more keyboard shortcuts to useful screens. Use escape for everything. Scrolling with the mousewheel in the codex screens has also been stripped to use the slider on the right to scroll. No more experience for simple things
^Credits: Dark Byteupdate: Here's a table that should give godmode and infinite ammo, for ce 5.6
this is for the UK version, in case there's a difference in the binary (and got it from direct2drive)
edit:
possible health pointer:
[[[[[MassEffect2.exe+00E800F4]+3c]+4c]+48]+c]+84
off-topicish:
Personal review of this game:
It's like Mass effect 1 but stripped out most of the rpg parts. Keyboard commands have also been stripped so no more keyboard shortcuts to useful screens. Use escape for everything. Scrolling with the mousewheel in the codex screens has also been stripped to use the slider on the right to scroll. No more experience for simple things
----------
I've found a good chain of pointers for the resources (Credits, Probes etc.). Please comment if they are working for you. I'm pretty new with this. Wink
^Credits: TourniquetHow to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1